

If it can be copied, it can be stolen." This applies to everything, no exceptions. Now, I don't know how much the old copybot client is involved anymore or if it's even relevant. But the name has stuck for all matters of content theft in SL. GLIntercept can surely nab textures and models from anything running on OpenGL, SL being a big example. I'm not sure if there is a means of capturing rigging data, but, I can only assume there is. The sad truth is that the only true way to protect your work is to never let anyone see it. From games, to movies, to music, to DeviantArt, to Flickr, to SL. You can help yourself identify stolen textures by using relatively invisible watermarks and objects with a "signature" pattern in the wireframe. You can be diligent and lurk the marketplace for copies of your stuff.
#DARKSTORM COPYBOT MESH AVATARS LICENSE#
I suggest looking into reading copy protection license documentation to see how items have been legally protected over time.

Second life copybot mesh darkstorm license# In the end, there is little to no question over how something can be stolen. The geunine question is if it will be stolen.

And, the answer to that relies on statistical odds. Don't let any of this kill a creative venture. Keep confidence that your work will be seen as yours, those who matter don't mind, and those who mind don't matter. That is not what I said, if you will read again. A DMCA notice is a statement you make, not a proof. Here is something I found on the internet that explains what the DMCA process includes:ĥ. A statement that the complaining party has a good faith belief that use of the material in the manner complained of is not authorized by the copyright owner, its agent, or the law.Ħ. A statement that the information in the notification is accurate, and under penalty of perjury, that the complaining party is authorized to act on behalf of the owner of an exclusive right that is allegedly infringed. This notice, which must be filed by the copyright holder or an agent working for them, is sent to the service provider's DMCA agent, which all service providers must appoint and register with the U.S. Most DMCA filers, use some form of stock letter to help speed the process along. Once the notice has been received, the host has to first make sure it is a complete notice and then they are to either remove or disable access to the infringing work. This can be done many ways but is usually handled by simply backing up and deleting the allegedly infringing material. With that done, the host then usually contacts the client involved, who in turn has the opportunity to respond. In the past, I've kept busy with exploring and even programming copybot possibilities. At the time these bots were only used for innocent purposes, mainly for generating land traffic to gain more visitors and more authority in the SL search. I've never stopped being intrigued by the developments and still actively follow various underground development blogs. However, if they're only the slightest bit of practiced at their job: you won't find them in a lifetime. Copybots currently allow you to hide your IP, MAC-adress and viewer details by the ease of a tickbox. Not to mention how they can run these programs by proxy using the preference menu. No way in hell you are going to trace them. Now, I am not discouraging you to DMCA with LL. Although they won't investigate the DMCA itself, they will investigate user behavior. Which includes checks on suspicious prim-assembly on sims. It will get them banned, and they will get themselves back on the grid in a snap of the fingers. However, their marketplace store will be locked and their balance frozen. I'm not sure about the details, but I'm fairly sure LL charges from the offender his account nowadays to due balance for content theft. I think you are best off just publishing your products with good trust it won't happen. If it does, a signature won't stop them anyways.

If you release a demo product, stamp "DEMO" on the textures.Here's a short list of the few things that are a pain in the bottox for copybotters: Enjoy your time here, creating and publishing things to our virtual world. Just not one texture of the 5, but ALL textures. It takes them massive times to clone stamp these away to acceptable/mirrored quality.
